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Author Topic: [SOLVED] Weird tiling error when creating wall with sizes correctly calculated  (Read 179 times)

Offline ZZ9_Elevators

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Working on a building, I am creating a wall to act as the hall indicator back (i.e. the blank indicator texture which will have the floor indicator command used to add the numbers to it). I'm adding the wall in using correctly calculated widths and heights so that in theory, the image should display correctly, but for an unknown reason, the tiling is off by a long way. The Load command is correct and the tw and th multipliers are zero. Screenshots attached. (I know it's not on the shaft wall properly, I'm just trying to sort out this particular object as I have another object to create before lining this one up with the shaft wall). Code below:
Code: [Select]
Load data/ZZ9DA/Ind/HALLind.png, hindback, 1, 1
[All other building code inbetween textures and the end of the code goes here however this is not relevant to my issue]
<floors 0 to 2>
DrawWalls = True, True, False, False, False, False
AddWall a, hindback, 0, 232.69, -145, 231.31, -145, 0.580, 0.580, 8, 8, 0, 0, false
<endfloors>
« Last Edit: May 01, 2018, 03:23:54 PM by ZZ9_Elevators » »
- ZZ9 ;)
Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlphaYouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions
I have a fictional elevator company! I have made a building which has all my own brand of elevators in it.

My top 3 elevator companies:-
  • KONE & Schindler joint 1st
  • Otis
  • ThyssenKrupp

Feel free to give me feedback on my buildings and my YouTube channel! ;D

Quote from: cheapie
1st rule of real life: Anything can happen. It doesn't have to make sense.

Random lift voice of the day: "Please stay calm, help is coming, Please stay calm, help is coming, Please stay calm, help is coming, Please stay calm, help is coming.."

Offline UpLift Vancouver

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Working on a building, I am creating a wall to act as the hall indicator back (i.e. the blank indicator texture which will have the floor indicator command used to add the numbers to it). I'm adding the wall in using correctly calculated widths and heights so that in theory, the image should display correctly, but for an unknown reason, the tiling is off by a long way. The Load command is correct and the tw and th multipliers are zero. Screenshots attached. (I know it's not on the shaft wall properly, I'm just trying to sort out this particular object as I have another object to create before lining this one up with the shaft wall). Code below:
Code: [Select]
Load data/ZZ9DA/Ind/HALLind.png, hindback, 1, 1
[All other building code inbetween textures and the end of the code goes here however this is not relevant to my issue]
<floors 0 to 2>
DrawWalls = True, True, False, False, False, False
AddWall a, hindback, 0, 232.69, -145, 231.31, -145, 0.580, 0.580, 8, 8, 0, 0, false
<endfloors>
Did you try turning autosize off before placing that panel?
Code: [Select]
SetAutoSize = false, false

Offline ZZ9_Elevators

  • ZZ9 Productions
  • Member
  • *****
  • Posts: 655
  • Powered by KONE 375LCECPU40 logic
    • My YouTube channel - Skyscrapersim, Elevators & More!
Did you try turning autosize off before placing that panel?
Code: [Select]
SetAutoSize = false, false
That fixed it, thanks!

Mods, feel free to lock this if you want :)
- ZZ9 ;)
Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlphaYouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions
I have a fictional elevator company! I have made a building which has all my own brand of elevators in it.

My top 3 elevator companies:-
  • KONE & Schindler joint 1st
  • Otis
  • ThyssenKrupp

Feel free to give me feedback on my buildings and my YouTube channel! ;D

Quote from: cheapie
1st rule of real life: Anything can happen. It doesn't have to make sense.

Random lift voice of the day: "Please stay calm, help is coming, Please stay calm, help is coming, Please stay calm, help is coming, Please stay calm, help is coming.."

 

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