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Author Topic: June's Integration Project  (Read 23266 times)

Offline June

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June's Integration Project
« on: July 22, 2016, 01:08:21 AM »
June's Project
This Integration Project only features hand-coded buildings. I will be making custom buildings and data. The buildings will all have custom elevators.

Integration Project Buildings
The Sky Needle - Completed
Cherry Plaza Condos - Completed
Garden Plaza -  Completed
Unamed Office -  Completed
The Spire (V2) -  Completed (Building Fictional, City Fictional)

The Sunshine State Tower v3 -  Active  Miami, FL(Building Fictional, City Real)
Lumo Center -  Active  Miami, FL(Building Fictional, City Real)
The Sandy Spire Resort and Convention Center -  Inactive Hollywood, FL (Building Fictional, City Real)
Scaled-Down Atlantis Tower - Inactive Miami, FL(Building Fictional, City Real)
Atlantis Tower - Delayed  Miami, FL(Building Fictional, City Real)

Bug Reporting
Please report all bugs and texture problems in the bug reporter for my integration project which can be found here: http://forum.skyscrapersim.com/index.php?project=4 Releases prior to July 2016 R1 are not supported whatsoever.

Cities
Most of these buildings will be in real or fictional cities.

Help Policy
Please report exactly which issues you are having. If you are missing textures please post in the bug reporter. If you are missing any data please install the latest full release first before reporting that as a bug. Make sure you have the latest major release if you are missing textures. Releases prior to July 2016 R1 are not supported whatsoever.

Copyright Policy
I am NOT claiming copyright to the items in the data folder. I have only provided them there for your convenience. I will only claim copyright when I specify which files I've created. Most of the files in the "June" folder I have created.


Important Messages
When downloading a patch release make sure that all of the previous patches have been installed, if not please download the full release. Any posts in this thread relating to missing data will not be responded to.

Old Downloads
0.1.0 Alpha Full: http://www.mediafire.com/file/24xbpr6u2vewp7o/0.1.0+Alpha.zip
0.2.0 Alpha Full: http://www.mediafire.com/file/071s3pp5rtdq02a/0.2.0+Alpha.zip
0.3.0 Alpha Full: http://www.mediafire.com/file/5z2bu8aa36eenk9/0.3.0+Alpha.zip
0.4.0 Alpha Full: http://www.mediafire.com/file/e6471z4tq6odimr/0.4.0+Alpha.zip
0.5.0 Alpha Full: http://www.mediafire.com/file/cl6n15pa26hlfib/0.5.0+Alpha.zip
0.5.1 Alpha Patch: http://www.mediafire.com/file/bzk7wtpf9wnhjmw/0.5.1+AlphaP.zip
0.6.0 Alpha Full: http://www.mediafire.com/file/7jj3oiw9b729dyu/0.6.0+Alpha.zip
0.6.4 Alpha Full: http://www.mediafire.com/file/jokddu95ubteklr/0.6.4+Alpha+Full.zip
0.6.5 Alpha Patch: http://www.mediafire.com/file/9u20r7j3rvfacbc/0.6.5+Alpha+Patch.zip

Downloads
July 2016 R1 Full: http://www.mediafire.com/file/0xnpoam3q0qx1ts/July+2016+R1+Full.zip
August 2016 R4 Full: http://www.mediafire.com/file/liui7ub5p23pt22/August+2016+R4+Full.zip
September 2016 R4 Full: http://www.mediafire.com/file/mwmz5xoqlze765f/September+2016+R4+Full.zip
November 2016 R1 Patch: http://www.mediafire.com/file/gmu782wg3dndpfb/November+2016+R1+Patch.zip
December 2016 R1 Full: http://www.mediafire.com/file/jg3w7qea2774y5n/December+2016+R1+Full.zip
December 2016 R1 Patch: http://www.mediafire.com/file/1868jvp6k87cjxk/December+2016+R1+Patch.zip
December 2016 R2 Patch: http://www.mediafire.com/file/f4rxcdfmx1cxv8a/December+2016+R2+Patch.zip
January 2017 R1 Full: http://www.mediafire.com/file/nmstuv3xs1fp57y/January+2017+R1+Full.zip
January 2017 R1 Patch: http://www.mediafire.com/file/fprp43o35svemb8/January+2017+R1+Patch.zip
February 2017 R1 Patch: http://www.mediafire.com/file/5730569bb3184bc/February+2017+R1+Patch.zip
February 2017 R2 Patch: http://www.mediafire.com/file/b21tv4v6pyam36j/February+2017+R2+Patch.zip
May 2017 R1 Patch: See reply 322
June 2017 R1 Patch: http://www.mediafire.com/file/ecxvvg5ptq35gpm/June+2017+R1+Patch.zip
June 2017 R1 Full: http://www.mediafire.com/file/95nq5r5tcnk5xmt/June+2017+R1+Full.zip

Current Release
June 2018 R2 Full: http://www.mediafire.com/file/3btz3nx9iynkd8w/June%202018%20R2%20Full.zip

*If you would like another release other than the ones listed you may request them by sending me a message.
« Last Edit: June 02, 2018, 01:44:09 PM by June » »

Offline June

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Re: June's Intergratiion Project - Post Reset
« Reply #1 on: July 22, 2016, 08:38:05 PM »
Filler Post - This post has been removed and has a filler post has been placed here to keep the number of replies consistent.
« Last Edit: September 03, 2016, 03:35:29 AM by June » »

Offline June

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Re: June's Intergratiion Project - Post Reset
« Reply #2 on: July 23, 2016, 05:36:34 AM »
Another Update:

The upper residential levels are soon going to have walls and doors! I also ABSOLUTELY had to have at least one brass elevator per building! I have made all of the residential elevators brass. 

Offline June

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Re: June's Intergratiion Project - Post Reset
« Reply #3 on: July 24, 2016, 10:56:54 PM »
Usually doors solve many problems in life, but not in this case. Installing doors in Sky II/Old Sky I has been nightmare! I seems like it might be caused by the "dual-layer" walls with different textures on each side. I am asking for assistance on coding doors on "dual-layer" walls.

Offline gooper1

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Re: June's Intergratiion Project - Post Reset
« Reply #4 on: July 25, 2016, 08:34:02 PM »
Using TextureOverride shouldn't cause issues with cutting...
You could try using CutAll as a stop-gap solution, though it's not ideal. As well, try using a thicker door.
Check out our new forum Discord chat!

G1DP      Lumo Center (now a part of June's IP)      Content requests thread (CLOSED)

Any questions, comments, or concerns? Contact me via Discord (fastest), PM, or email.

Offline eventhorizon

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Re: June's Intergratiion Project - Post Reset
« Reply #5 on: July 25, 2016, 09:26:43 PM »
Using TextureOverride shouldn't cause issues with cutting...
You could try using CutAll as a stop-gap solution, though it's not ideal. As well, try using a thicker door.

The doors use CutAll when you create them.  If they're wide enough, they'll cut the whole wall, unless the wall is wider than the door, in which you'll have to do a manual cut.

Offline June

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Re: June's Intergratiion Project - Post Reset
« Reply #6 on: July 31, 2016, 10:05:07 PM »
Update: July 31st, 2016 10pm

New Observation Deck Elevators have been created. The shaft is incomplete. I also need to fix the way the building renders. The current Observation Deck Elevators will be private and only open exclusively to residents. Expect Build 22 to be released in the July 2016 R1 Download.
« Last Edit: August 01, 2016, 02:17:46 AM by June » »

Offline June

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Re: June's Intergratiion Project - Post Reset
« Reply #7 on: August 01, 2016, 04:19:06 AM »

Update: August 1st, 2016 5am

Sky II Build 26 has been released! There are now finished shafts and call buttons. The new Observation Deck Elevators are fully functional! Download Below!

Ps. Sorry I forgot to include this railing in R1.
« Last Edit: August 02, 2016, 05:53:26 AM by June » »

Offline June

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Re: June's Integration Project - Post Reset
« Reply #8 on: August 01, 2016, 08:20:53 AM »
Update: August 1st, 2016 9am

Sky II Build 31 has been released! There are now finished shafts walls on the 328th, 329th, and 330th floors! The Service corridor has also been created for these floors with double doors. These floors are almost finished. These new elevators are almost done except for the big "surprise" I will add to them soon. It is likely you will be missing data once you install this build so, therefore please report these in the bug tracker. Download Below!


Offline QuarioQuario54321

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Re: June's Integration Project - Post Reset
« Reply #9 on: August 01, 2016, 08:27:25 AM »
Update: August 1st, 2016 5am

Sky II Build 26 has been released! There are now finished shafts and call buttons. The new Observation Deck Elevators are fully functional! Download Below!

Ps. Sorry I forgot to include this railing in R1.

Sky I is Sky because it is supposedly Building 1 of Skylight center, so I thought sky II was 2 Skylight center and not a renovation of Sky I. Also, build 26?Is the numbering supposed to be like a Super Mario World joke hack Called Zeldara's Glitch City. The order is 1, 37, 43, 48, 50, 53, 54, 62 or so, 74, 89, 92, 122, 126, 147, 201, 221, 231, 234, and 236. The order of the worlds was 1,2,3,4,8 then 1, 2, 3, 5, 6, and 9, then 1, 2, 3, 5, 6, 4, 0, 7, and 8, and now 1, 2, 3, 5, 6, 4, 7, 8, 1 1/2, and I think ther was also world 9, 0, and -1. IS this what yo are doing?
« Last Edit: August 16, 2016, 12:30:55 PM by gooper1 » »

Offline June

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Re: June's Integration Project - Post Reset
« Reply #10 on: August 01, 2016, 08:34:39 AM »
Sky II is the Original Sky I building as if it were completed by EG881. EG881 restarted to make Sky I with a complete different design and layout. Both buildings are in the same complex at the same time. Did you read the story at the beginning?

"Sky II

     Sky I, built in 1973 has a huge development project within the booming Argon district of Diamond City, is currently the tallest building in the world at 3500 ft. The building is the centraland tallest tower of a large nine-skyscraper complex called Skylight Center. There is a global law that prohibits buildings to be built over 3500 ft., for safety reasons, but many developers saw it impossible to even achieve such a dizzying height anyway. An elite team of developers sought to disprove that theory by designing a 3500 ft., 340-story building that would relieve the huge demand for office and residential space in Diamond City. Building the building posed many challenges. The building would require a large system of supports integrated with an exoskeleton,and would also have to have its foundation dug deep into the ground in order to prevent it from sinking into the ground. Also, the building would require elevators traveling in excess of 50 mph which was also seen as impossible, and would have to have unique evacuation procedures and designs.   
     
     Over time the building became very difficult to maintain. This building had serious issues such as structural problems, fire code problems, and harmful materials. The developers abandoned the building and decided to rebuild Sky I with a similar internal layout but with a much different outside design. In 2003 the original Sky I was bought out by another company. Many of the floor trusses were replaced and the building got new sprinkler systems. Much of the old carpet and ceiling was replaced. All of the elevators were upgraded from Otis touch sensitive to Otis Series 4/Gen 2. The complex reopened in 2012 as Sky II."

The build numbers I release are the amount of times I have created backups for older builds just in case I make a mistake. The latest build is Build 31 which means this is the 30th backup file I made before I made any new changes.

Ps. I found out some missing data. Place this in the "EG881" folder.
« Last Edit: August 01, 2016, 08:37:00 AM by June » »

Offline Just a forumer

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Re: June's Integration Project - Post Reset
« Reply #11 on: August 01, 2016, 05:44:32 PM »
Sky I is Sky because it is supposedly Building 1 of Skylight center, so I thought sky II was 2 Skylight center and not a renovation of Sky I. Also, build 26?Is the numbering supposed to be like a Super Mario World joke hack Called Zeldara's Glitch City. The order is 1, 37, 43, 48, 50, 53, 54, 62 or so, 74, 89, 92, 122, 126, 147, 201, 221, 231, 234, and 236. The order of the worlds was 1,2,3,4,8 then 1, 2, 3, 5, 6, and 9, then 1, 2, 3, 5, 6, 4, 0, 7, and 8, and now 1, 2, 3, 5, 6, 4, 7, 8, 1 1/2, and I think ther was also world 9, 0, and -1. IS this what yo are doing?
OKAY THIS IS SO WEIRD :P
Japanese Doggo

Offline June

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Re: June's Integration Project - Post Reset
« Reply #12 on: August 01, 2016, 06:21:14 PM »
Sorry for all of the confusion. Below is a detailed timeline of the Skylight Complex:

1973: Sky I (V1) Opened
2001: Sky I (V1) Closed
2003: Sky I (V1) was bought out by another company and renamed to Sky II
2012: Sky II Opened
Unknown: Sky I (V2) was built

Update: August 1st, 2016 7pm

In order to fix the doors I will have to remove the current walls. I don't know which coordinates the wall are at so I will use Beno Building Creator to remove them. I will re code new walls soon.

Offline June

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Re: June's Integration Project - Post Reset
« Reply #13 on: August 02, 2016, 03:06:49 AM »
Update: August 2nd, 2016 4am

The walls have been completed for floors L and M. Below is a list of features you can expect after each build release.

Build 40: Doors!
Build 45: Roof Elevator, Roof completion
Build 50: Exit for parking garage
Build 55: Office Elevator shafts created
« Last Edit: August 02, 2016, 03:08:56 AM by June » »

Offline June

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Re: June's Integration Project - Post Reset
« Reply #14 on: August 02, 2016, 05:56:49 AM »

Update: August 2nd, 2016 7am

Sky II Build 40 has been released! There are now doors on the Lobby and M Level. The lobby walls have been fixed. Above is the film for this release.

Ps. Sorry I forgot to include this railing in R1.

 

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