Are you banned? Problems registering?

Are you banned, but don't think you did wrong? Are you having problems registering? Read this post first. If you still have questions, contact forum staff at staff (at) skyscrapersim (dot) com to get help.

Author Topic: Skyscraper 2.0 Alpha 6 released  (Read 4994 times)

Offline eventhorizon

  • Administrator
  • *****
  • Posts: 3238
    • The Skyscraper Project
Skyscraper 2.0 Alpha 6 released
« on: March 11, 2010, 10:41:50 PM »
Finally I released Alpha 6 - this of course has all of the features in the previous builds since Alpha 5, including these that were done since the last build:

-added random activity checkbox
-added control panel position parameters to INI file
-Added INI option for intro music
-Road fixes and added Daley center to Triton Center
-Elevator now properly resets when inspection mode is disabled while moving
-finished main Glass Tower structure
-function parameters can now be used in sections, such as "<Floor %param1%>"
-tweaked default leveler values
-Fixed a sound cleanup issue
-fixed the door 'finished' check (was causing certain doors from not closing manually)
-Added floor reporting for the "no shaft doors" message
-ShaftCut command now checks if the shaft exists first
-Fixed an issue where elevator would try to open adjacent floor's doors during classic leveling, if not yet at the floor
-Destination switch fix - direction would switch to a floor in the wrong direction, causing the elevator to endlessly move
-enabled Triton Center exterior doors
-packaged Mac version as a compressed DMG with aliases

You can download it on the main site:
http://www.skyscrapersim.com/downloads.shtml
or get it directly off the server directory:

Windows:
http://www.skyscrapersim.com/downloads/releases/2.0a6/skyscraper20alpha6.exe

Mac:
http://www.skyscrapersim.com/downloads/releases/2.0a6/skyscraper20alpha6.dmg

I'll update the screenshots on the website soon.

Enjoy :)

Main changelog:

Version 1.6 (2.0 Alpha 6)
-------------------------
-added current floor ID to the control panel's main and camera control windows
-added support for forcing autosizing on or off on a per-texture basis
-added support for floor arrival sounds
-added more camera speed config parameters
-added full camera reset (respawn) triggered by F6
-added elevator motor sound object
-added support for exiting back to the main screen
-added support for per-door elevator floor signs
-added new simulator/building statistics dialog
-moved button code into separate control class
-added support for elevator button lighting
-fixed issue involving elevator door sound playing for non-serviced doors
-added script console
-text-to-texture objects now support transparency
-fixed floor sign autosizing issues
-many elevator queue fixes
-fixed call cancel button
-app now properly exits to the main menu if a building fails to load
-added custom sound objects
-added new Simple building with basements
-more comments added to the Simple building
-elevators can now be named
-call buttons now light up in groups
-added Schindler MT textures and sounds
-added verbose mode
-control panel can now be reopened by pressing F12
-fixed blank canvas issue on Mac
-elevator modes can now be set from building scripts and the INI file
-fixed ACP mode
-fixed other service modes
-added SetTextureMapping2 command
-created new planar texture mapper
-added the GetWallExtents and Print commands
-added InterfloorOnTop global parameter and base variable
-made new SetPlanarMapping command which is an extended version of the old ReverseExtents command
-new planar texture mapper is now the default
-added object information dialog
-added support for file includes
-added support for script functions
-added support for user-defined elevator and shaft doors
-added automatic elevator parking support
-added button sound support
-elevator and motor sounds now start at a position based on the elevator's speed
-elevators now support an unlimited number of button panels
-added CutAll command
-added support for internal elevator directional indicators
-directional indicators can now show active (running) elevator direction
-fixed some quirks with elevator movement
-added elevator leveling support
-Lines with both functions and IF statements now process the IF statement first
-door cutting uses CutAll function, which now makes it cut stairs, shafts, external, etc
-Texture flipping now works properly with zero tw/th values
-call buttons are now only created if any of the given elevators serves the floor
-ACP mode now works in conjunction with peak modes
-added experimental random elevator traffic

-eventhorizon

« Last Edit: March 11, 2010, 10:52:18 PM by eventhorizon » »

Offline WolfGuy100

  • Member
  • *****
  • Posts: 273
  • Want to mess with me? Try it XD
Re: Skyscraper 2.0 Alpha 6 released
« Reply #1 on: March 11, 2010, 10:49:48 PM »
Woot, awesome man! :D
Need a good signature! :o BTW, I'm not a spammer, I tend to be random, ok? XD  Also, my apology for some bad languages. StarFox/StarWolf...they rules. Yes, they do. :3

Offline Chris

  • Formerly ThyssenElevator95
  • Member
  • *****
  • Posts: 4950
Re: Skyscraper 2.0 Alpha 6 released
« Reply #2 on: March 12, 2010, 05:36:33 AM »
Let's all give eventhorizon a HUGE round of applause for Alpha 6!!  ;D ;D
This version is even a larger jump ahead in the development and realistic feel of this simulator!
Congratulations on the release, and I can't wait to see what is to come in Alpha 7.

-Chris

elevatorsonly

  • Guest
Re: Skyscraper 2.0 Alpha 6 released
« Reply #3 on: March 12, 2010, 06:17:20 AM »
Let's all give eventhorizon a HUGE round of applause for Alpha 6!!  ;D ;D
This version is even a larger jump ahead in the development and realistic feel of this simulator!
Congratulations on the release, and I can't wait to see what is to come in Alpha 7.

-Chris
FINALLY! I am excited to get into the Alpha 6 Generation. (It will be when this building is done loading in Alpha 6.)

Offline eventhorizon

  • Administrator
  • *****
  • Posts: 3238
    • The Skyscraper Project
Re: Skyscraper 2.0 Alpha 6 released
« Reply #4 on: March 12, 2010, 11:06:19 AM »
Let's all give eventhorizon a HUGE round of applause for Alpha 6!!  ;D ;D
This version is even a larger jump ahead in the development and realistic feel of this simulator!
Congratulations on the release, and I can't wait to see what is to come in Alpha 7.

Thanks :) A lot of the features were hard to do - the one that took the longest I think was the ability for it to store the script commands into the objects themselves, since I needed to create an object framework system for the whole simulator.  The hardest to plan was the door system, but that ended up being surprisingly fast to make (wasn't easy though), and of course had a zillion bugs to do it's complexity.

One thing that'll come fairly soon is an object manager window in the control panel, since almost everything in the simulator is an object that can be managed.  I just need to figure out the best way to list them, since buildings like the Triton Center have over 30,000 objects.  Once that's added, then it'll be possible to delete entire floors, elevators, shafts, etc (that'll immediately create a lot of problems though, since the simulator hasn't been changed yet to deal with disappearing critical objects like that - it'll immediately crash if you delete any of those) - that window will probably also let you move certain objects.

-eventhorizon


Offline Elevatortraction

  • Member
  • *****
  • Posts: 366
    • Elevator Videos:
Re: Skyscraper 2.0 Alpha 6 released
« Reply #5 on: March 12, 2010, 01:23:24 PM »
Yeah this is great!  Thanks Ryan.

However, one thing I noticed was when I turned on the Random activity while in Triton Center and Triton Center III, the sounds from the elevators are not sounding right. I can't find the right word to describe that. When I tried turning on the Random Activity in my Kipling Centre, I noticed no problems.
Check out my YouTube Elevator videos: http://www.youtube.com/elevatortraction

Offline Alex

  • Member
  • *****
  • Posts: 867
  • alpaljl
Re: Skyscraper 2.0 Alpha 6 released
« Reply #6 on: March 12, 2010, 04:17:15 PM »
What is Daley Center?  Can you go inside it, or is it just a model building, or does it have elevators, stairs, office floors, etc?

-Alex



Offline rsdworker

  • Member
  • *****
  • Posts: 1204
Re: Skyscraper 2.0 Alpha 6 released
« Reply #7 on: March 12, 2010, 04:37:25 PM »
What is Daley Center?  Can you go inside it, or is it just a model building, or does it have elevators, stairs, office floors, etc?

-Alex

alex - its model

Offline Alex

  • Member
  • *****
  • Posts: 867
  • alpaljl
Re: Skyscraper 2.0 Alpha 6 released
« Reply #8 on: March 12, 2010, 05:00:14 PM »
What is Daley Center?  Can you go inside it, or is it just a model building, or does it have elevators, stairs, office floors, etc?

-Alex

alex - its model

damn



Offline eventhorizon

  • Administrator
  • *****
  • Posts: 3238
    • The Skyscraper Project
Re: Skyscraper 2.0 Alpha 6 released
« Reply #9 on: March 12, 2010, 09:05:38 PM »
What is Daley Center?  Can you go inside it, or is it just a model building, or does it have elevators, stairs, office floors, etc?

There's nothing inside it.  It's there because in reality it's right across from the fictitious Triton Center's location (the northeast corner of Washington & Dearborn in Chicago).

In the pic in this link, the Triton Center would be visible on the right if it was real:
http://www.explorechicago.org/city/en/things_see_do/attractions/mose/daley_plaza.html
(that pic was taken at almost the same place as my 2nd screenshot pic above)

This pic's even better - the Triton Center's location is the construction area at the bottom, and the brown building is the Daley Center:
http://upload.wikimedia.org/wikipedia/commons/e/eb/Daley_Center_Chicago.jpg

-eventhorizon
« Last Edit: March 12, 2010, 09:13:46 PM by eventhorizon » »

Offline Appalachian Elevators

  • Member
  • *****
  • Posts: 1210
Re: Skyscraper 2.0 Alpha 6 released
« Reply #10 on: March 14, 2010, 10:57:08 AM »
where can i find a .zip file for alpha 6
my faveorite members on this forum are cartoonyboy and windows446

supporter of otis (post 1979) thyssenkrupp america and schindler EURO
hater of thyssenkrupp EURO and schindler america

Offline Chris

  • Formerly ThyssenElevator95
  • Member
  • *****
  • Posts: 4950
Re: Skyscraper 2.0 Alpha 6 released
« Reply #11 on: March 14, 2010, 11:42:10 AM »
where can i find a .zip file for alpha 6

Go to the downloads section and there will be a link for a Windows Binary-only package with no installer.  that is the .zip version.

Offline Rico

  • Member
  • *****
  • Posts: 720
    • My Youtube channel:Ricohallo22
Re: Skyscraper 2.0 Alpha 6 released
« Reply #12 on: March 14, 2010, 01:35:57 PM »
can the random button presses maybe a LITTLE bit more?
(I mean it not bad.)
But not so many as in the latest BUILD.


Offline Chris

  • Formerly ThyssenElevator95
  • Member
  • *****
  • Posts: 4950
Re: Skyscraper 2.0 Alpha 6 released
« Reply #13 on: March 14, 2010, 02:04:49 PM »
can the random button presses maybe a LITTLE bit more?
(I mean it not bad.)
But not so many as in the latest BUILD.

The value is adjustable in the skyscraper.ini file.

Offline eventhorizon

  • Administrator
  • *****
  • Posts: 3238
    • The Skyscraper Project
Re: Skyscraper 2.0 Alpha 6 released
« Reply #14 on: March 14, 2010, 03:02:09 PM »
can the random button presses maybe a LITTLE bit more?
(I mean it not bad.)
But not so many as in the latest BUILD.

The random values were tuned to work well on the Triton Center building - I originally tuned it for Simple, but then it went insane in the Triton Center.  Like Chris said, you can edit these 2 values in the skyscraper.ini file:
Skyscraper.SBS.Elevator.RandomProbability and Skyscraper.SBS.Elevator.RandomFrequency

Here's how those parameters work - if you set RandomProbability to 20, and set RandomFrequency to 5, the system picks a number from 1 to 20 every 5 seconds, and if the picked number is 1, then it presses an elevator button.  So try lowering those values to make it press the buttons faster - to make it a little faster, maybe try changing the RandomProbability to 15.

-eventhorizon

 

Powered by EzPortal