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Author Topic: EG881 Integration Project: Combined Releases for All Buildings  (Read 180224 times)

Windows446

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Re: Combined Releases for All Buildings
« Reply #15 on: March 27, 2011, 06:25:10 PM »
That is INCREDIBLE!! VERY NICE!!

maxwellsmart8425

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Re: Combined Releases for All Buildings
« Reply #16 on: March 27, 2011, 06:34:00 PM »
Sweet!! This update is going to be so cool!

maxwellsmart8425

Posted from my iPod touch

Offline Alex

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Re: Combined Releases for All Buildings
« Reply #17 on: March 27, 2011, 07:13:43 PM »
Here is a spoiler. I just happened to grab a photograph of Octagon Plaza's lobby from earlier this evening...

Not too much activity going on according to the Lobby Cam, since it is a late Sunday evening.

THAT IS EPIC!!!

YOU GOT THAT RIGHT

ROCK ON ESCALATORGEEK881

When "conbot" says it you don't have a problem!
« Last Edit: March 29, 2011, 11:23:43 PM by Alex » »



Offline rsdworker

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Re: Combined Releases for All Buildings
« Reply #18 on: March 27, 2011, 07:29:50 PM »
wow the escalators - i hoped the real working ones tho

Offline Upanddownadventures

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Re: Combined Releases for All Buildings
« Reply #19 on: March 27, 2011, 09:00:29 PM »
Here is a spoiler. I just happened to grab a photograph of Octagon Plaza's lobby from earlier this evening...

Not too much activity going on according to the Lobby Cam, since it is a late Sunday evening.
Will you release it today?

Offline elevatorman138

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Re: Combined Releases for All Buildings
« Reply #20 on: March 28, 2011, 05:16:18 AM »
Here is a spoiler. I just happened to grab a photograph of Octagon Plaza's lobby from earlier this evening...

Not too much activity going on according to the Lobby Cam, since it is a late Sunday evening.
Will you release it today?
Guys don't push him, its worth waiting for good buildings.  ;D

joeyollie123

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Re: Combined Releases for All Buildings
« Reply #21 on: March 28, 2011, 05:23:11 AM »
finally somebody made some escalators
i did once make some escalators but i never got round to releasing it and i dont think i need to now @ eg881 thats so good i could swear!

elevatorlover

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Re: Combined Releases for All Buildings
« Reply #22 on: March 28, 2011, 07:47:51 AM »
finally somebody made some escalators
i did once make some escalators but i never got round to releasing it and i dont think i need to now @ eg881 thats so good i could swear!

lol joey, i was like "oh s**t now i wish i could just make a f**king building lol"!!!!!!!!!!!!! :D

elevatorlover

joeyollie123

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Re: Combined Releases for All Buildings
« Reply #23 on: March 28, 2011, 09:21:34 AM »
finally somebody made some escalators
i did once make some escalators but i never got round to releasing it and i dont think i need to now @ eg881 thats so good i could swear!

lol joey, i was like "oh s**t now i wish i could just make a f**king building lol"!!!!!!!!!!!!! :D

elevatorlover
lol yeah its nice the feeling of making a good building lol

Offline Test Tower

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Re: Combined Releases for All Buildings
« Reply #24 on: March 28, 2011, 09:41:17 AM »
Here is a spoiler. I just happened to grab a photograph of Octagon Plaza's lobby from earlier this evening...

Not too much activity going on according to the Lobby Cam, since it is a late Sunday evening.
Is the Schindler lift on the middle using 330A?

Will we need to use the latest build?

Offline escalatorgeek881

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Re: Combined Releases for All Buildings
« Reply #25 on: March 28, 2011, 05:14:24 PM »
Just to add to it, I am going to release an in-code escalator creator called Escalator2011, which will allow everybody to create escalator banks (two escalators) with many length and texture options.

With the change of one number (or texture name), you can change...
-Center X Coordinate
-Center Z Coordinate
-Length of Escalators (currently the ratio for the length of the escalators to its total travel height is 3/2)
-Width of Escalators
-Distance Between Escalators
-Step Texture
-Landing Texture
-Handrail Texture
-Balustrade Texture
-Exterior Wall Texture

This has been tested, and it works like magic.
« Last Edit: March 28, 2011, 05:17:15 PM by escalatorgeek881 » »
Always pushing Skyscraper to it's limits!

Windows446

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Re: Combined Releases for All Buildings
« Reply #26 on: March 28, 2011, 05:27:33 PM »
Can't wait for the release. This would look good in the Sears Tower mod I am making. (That is, if it even has escalators)

Offline UpLift Vancouver

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Re: Combined Releases for All Buildings
« Reply #27 on: March 28, 2011, 05:29:25 PM »
Just to add to it, I am going to release an in-code escalator creator called Escalator2011, which will allow everybody to create escalator banks (two escalators) with many length and texture options.

With the change of one number (or texture name), you can change...
-Center X Coordinate
-Center Z Coordinate
-Length of Escalators (currently the ratio for the length of the escalators to its total travel height is 3/2)
-Width of Escalators
-Distance Between Escalators
-Step Texture
-Landing Texture
-Handrail Texture
-Balustrade Texture
-Exterior Wall Texture
AWESOME!!! this will very helpful for Cliveden Mall's escalators, will there also be a version for a cross configuration like this?

Offline elevatorman138

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Re: Combined Releases for All Buildings
« Reply #28 on: March 28, 2011, 05:32:11 PM »
This looks OVER 9000 EPIC 1337(sorry my gamer lengo go out agin)

Offline Test Tower

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Re: Combined Releases for All Buildings
« Reply #29 on: March 30, 2011, 06:06:04 AM »
YOU GOT THAT RIGHT

ROCK ON ESCALATORGEEK881

When "conbot" says it you don't have a problem!
See His YouTube Channel first: http://www.youtube.com/escalatorgeek881

 

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