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Author Topic: October 16 2017 build  (Read 9614 times)

Offline eventhorizon

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October 16 2017 build
« on: October 16, 2017, 12:38:31 PM »
This build is a fix for the UpSpeed/DownSpeed elevator parameters.  A Mac build is currently not available, and it will be made this coming weekend.

Changelog:
-fixes for revision 5034, which had issues when using different UpSpeed/DownSpeed values.



Previous build post:
https://forum.skyscrapersim.com/index.php?topic=7708.msg79555#msg79555



The Windows versions now include a basic runtime, but if you have errors starting it, here's the full Visual C++ runtimes that you can install:
Windows 32-bit builds:
http://www.skyscrapersim.com/downloads/dev/vc_redist.x86.exe

Windows 64-bit builds:
http://www.skyscrapersim.com/downloads/dev/vc_redist.x64.exe



Windows 32-bit:
Patch: http://www.skyscrapersim.com/downloads/dev/patch-101617.zip
Patch (7zip): http://www.skyscrapersim.com/downloads/dev/patch-101617.7z
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-101617.zip
Full (7zip): http://www.skyscrapersim.com/downloads/dev/skyscraper-101617.7z

Windows 64-bit:
Patch: http://www.skyscrapersim.com/downloads/dev/patch-101617-x64.zip
Patch (7zip): http://www.skyscrapersim.com/downloads/dev/patch-101617-x64.7z
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-x64.zip
Full (7zip): http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-x64.7z

Mac (Intel 64-bit, 10.6+):
Patch: http://www.skyscrapersim.com/downloads/dev/patch-101617-macosx.tar.bz2
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-macosx.tar.bz2

Linux 32-bit (Built on Debian 8 - also works on Ubuntu 14.10+) :
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-linux-x86.tar.bz2

Linux 64-bit (Built on Debian 8 - also works on Ubuntu 14.10+) :
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-linux-x64.tar.bz2

Source code:
http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-source.tar.bz2

Model package for Ogre 1.8:
http://www.skyscrapersim.com/downloads/dev/skyscraper-sketchup-ogre18.zip
(this also contains the Ogre mesh upgrade utility, for upgrading existing mesh files).



To use on Linux, extract the Skyscraper package and run the "skyscraper" file inside of it.  Here's the way of doing it in the command line (terminal) for 64-bit Linux:
Code: [Select]
wget http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-linux-x64.tar.bz2
tar xfj skyscraper-101617-linux-x64.tar.bz2
cd skyscraper
./skyscraper &

And for 32-bit Linux:

Code: [Select]
wget http://www.skyscrapersim.com/downloads/dev/skyscraper-101617-linux-x86.tar.bz2
tar xfj skyscraper-101617-linux-x86.tar.bz2
cd skyscraper
./skyscraper &



If you're getting errors on MacOS, this is a workaround.  First, extract Skyscraper to your desktop.  It'll create a "Skyscraper" folder.  Then, open the Terminal app and type this:
Code: [Select]
cd Desktop/skyscraper
skyscraper.app/Contents/MacOS/skyscraper
and it should work.
« Last Edit: January 28, 2018, 04:16:35 PM by eventhorizon » »

Offline JaventheAldericky

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Re: Current build: October 16 2017 build
« Reply #1 on: October 19, 2017, 05:23:19 AM »
Nice build!

This build is a fix for the UpSpeed/DownSpeed elevator parameters.

Yeah, the elevators no longer overshoot the bottom of their shafts. :)

A post a day keeps the... uh... something away.

;D

Offline gooper1

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Re: Current build: October 16 2017 build
« Reply #2 on: October 19, 2017, 09:49:01 AM »
The latest build button needs to be updated to link to this build.
Check out our new forum Discord chat!

G1DP      Lumo Center (now a part of June's IP)      Content requests thread (CLOSED)

Any questions, comments, or concerns? Contact me via Discord (fastest), PM, or email.

Offline eventhorizon

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Re: Current build: October 16 2017 build
« Reply #3 on: October 19, 2017, 11:21:46 AM »
The latest build button needs to be updated to link to this build.

Fixed.

Offline eventhorizon

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Re: Current build: October 16 2017 build
« Reply #4 on: October 21, 2017, 03:38:24 PM »
The Mac build has been posted.

Offline PPEL

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Re: Current build: October 16 2017 build
« Reply #5 on: December 20, 2017, 11:42:35 AM »
I actually noticed that there's some kind of door sensor bug - the doors sometimes don't close and stay open till the nudge mode (or pressing the door close button)

Offline eventhorizon

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Re: Current build: October 16 2017 build
« Reply #6 on: December 20, 2017, 05:05:24 PM »
I actually noticed that there's some kind of door sensor bug - the doors sometimes don't close and stay open till the nudge mode (or pressing the door close button)

Do you know of any steps to make that bug happen again (reproduce it)?

Offline spinba11

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Re: Current build: October 16 2017 build
« Reply #7 on: December 20, 2017, 06:11:01 PM »
Ive had it a few times, when I get chance I will try and reproduce it and post on here.

Offline PPEL

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Re: Current build: October 16 2017 build
« Reply #8 on: December 21, 2017, 03:10:02 AM »
Do you know of any steps to make that bug happen again (reproduce it)?
There's not really a way to reproduce it - you just go out of the elevator (when it arrives at a floor) and the doors just won't close (again, this doesn't happen every time)
« Last Edit: December 21, 2017, 03:14:07 AM by PP ELEVATORS » »

Offline ZZ9_Elevators

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Re: Current build: October 16 2017 build
« Reply #9 on: December 21, 2017, 12:34:51 PM »
There's not really a way to reproduce it - you just go out of the elevator (when it arrives at a floor) and the doors just won't close (again, this doesn't happen every time)
I've never seen that bug. I have managed to glitch the door sensors but I can't remember how I did it or how I reset it - wasn't a conventional action that I did to make it happen though.
- ZZ9 ;)
Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlphaYouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions
I have a fictional elevator company! I have made a building which has all my own brand of elevators in it.

My top 3 elevator companies:-
  • KONE & Schindler joint 1st
  • Otis
  • ThyssenKrupp

Feel free to give me feedback on my buildings and my YouTube channel! ;D

Quote from: cheapie
1st rule of real life: Anything can happen. It doesn't have to make sense.

Random lift voice of the day: "Cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor..."

Offline spinba11

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Re: Current build: October 16 2017 build
« Reply #10 on: December 21, 2017, 04:57:02 PM »
Im thinking if you block/unblock the sensor too fast it will get stuck in ether blocked or unblocked position and if it gets stuck in the blocked position the door will stay open until nudge mode turns on.

Offline ZZ9_Elevators

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Re: Current build: October 16 2017 build
« Reply #11 on: December 22, 2017, 08:56:42 AM »
Im thinking if you block/unblock the sensor too fast it will get stuck in ether blocked or unblocked position and if it gets stuck in the blocked position the door will stay open until nudge mode turns on.
I think I made it think it was blocked when it wasn't and vice versa. I can't remember how I fixed it.
- ZZ9 ;)
Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlpha                          Scratch: ZZ9PluralZAlphaYouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions                          YouTube: ZZ9 Productions
I have a fictional elevator company! I have made a building which has all my own brand of elevators in it.

My top 3 elevator companies:-
  • KONE & Schindler joint 1st
  • Otis
  • ThyssenKrupp

Feel free to give me feedback on my buildings and my YouTube channel! ;D

Quote from: cheapie
1st rule of real life: Anything can happen. It doesn't have to make sense.

Random lift voice of the day: "Cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor, cancelled floor..."

Offline kone lover

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Re: October 16 2017 build
« Reply #12 on: February 11, 2018, 06:12:53 PM »
*** Unhandled Exception
   ExpCode: 0xC0000005
   ExpFlags: 0
   ExpAddress: 0x6D3110E5

SymInit: Symbol SearchPath: '.', symOptions: 530,

OS Version: 6.1.7601 (Service Pack 1)

Loading symbols.............................................................................................

Call stack:
c:\skyscraper\build\skyscraper\src\sbs\texture.cpp (1870): SBS::TextureManager::WriteToTexture
c:\skyscraper\build\skyscraper\src\sbs\texture.cpp (804): SBS::TextureManager::AddTextToTexture
c:\skyscraper\build\skyscraper\src\frontend\script_textures.cpp (291): Skyscraper::ScriptProcessor::TexturesSection::Run
c:\skyscraper\build\skyscraper\src\frontend\scriptprocessor.cpp (213): Skyscraper::ScriptProcessor::Run
c:\skyscraper\build\skyscraper\src\frontend\enginecontext.cpp (129): Skyscraper::EngineContext::Run
c:\skyscraper\build\skyscraper\src\frontend\skyscraper.cpp (2036): Skyscraper::Skyscraper::RunEngines
c:\skyscraper\build\skyscraper\src\frontend\skyscraper.cpp (786): Skyscraper::Skyscraper::Loop
012B329F (Skyscraper): (filename not available): Skyscraper::MainScreen::OnIdle
6723BB9F (wxbase30u_vc_custom): (filename not available): wxAppConsoleBase::HandleEvent
6723BB47 (wxbase30u_vc_custom): (filename not available): wxAppConsoleBase::CallEventHandler
6725B665 (wxbase30u_vc_custom): (filename not available): wxEvtHandler::ProcessEventIfMatchesId
6725BA45 (wxbase30u_vc_custom): (filename not available): wxEventHashTable::HandleEvent
6725BD21 (wxbase30u_vc_custom): (filename not available): wxEvtHandler::TryHereOnly
6725C85F (wxbase30u_vc_custom): (filename not available): wxEvtHandler::ProcessEvent
6725B460 (wxbase30u_vc_custom): (filename not available): wxEvtHandler::SafelyProcessEvent
663FF339 (wxmsw30u_core_vc_custom): (filename not available): wxWindowBase::SendIdleEvents
663764A4 (wxmsw30u_core_vc_custom): (filename not available): wxAppBase::ProcessIdle
6725D9E4 (wxbase30u_vc_custom): (filename not available): wxEventLoopBase::ProcessIdle
6725D6FC (wxbase30u_vc_custom): (filename not available): wxEventLoopBase::Run
6723C4DB (wxbase30u_vc_custom): (filename not available): wxAppConsoleBase::MainLoop
6728003E (wxbase30u_vc_custom): (filename not available): wxEntry
c:\skyscraper\build\skyscraper\src\frontend\skyscraper.cpp (92): main
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
7638336A (kernel32): (filename not available): BaseThreadInitThunk
770098F2 (ntdll): (filename not available): RtlInitializeExceptionChain
770098C5 (ntdll): (filename not available): RtlInitializeExceptionChain

Simulator State Dump
--------------------------
Platform: Windows 32-bit
Renderer: Direct3D9
Frontend version: 1.10.6.4964
SBS version: 0.10.6.4964
Instance number: 0
Building Name: Vondia Building
Building Filename: Vondia Building - INSANE fast elevators.bld
Building Version:
InStairwell: false
InElevator: false
InShaft: false
CameraFloor: 0
ElevatorNumber: 1
CarNumber: 1
ElevatorSync: false
Running Time: 0
BuildingsEnabled: false
ExternalEnabled: false
LandscapeEnabled: false
SkyboxEnabled: false
Verbose: false
InterfloorOnTop: false
Object Count: 12
Camera Floor: 0
Camera Position: 0, 0, 0
Line number: 62
Context: Textures
Line text: AddTextRange 1, 1, black, Ind_ButtonL, digifaw.ttf, 47, L, -1, -1, -1, -1, center, center, 255, 0, 0

--------------------------
Copy and paste the above information (select it and press CTRL-C)
and either post it to the Skyscraper forum at http://forum.skyscrapersim.com
or email to ryan@skyscrapersim.com

Press OK to close Skyscraper

Online cd7890

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Re: October 16 2017 build
« Reply #13 on: February 11, 2018, 06:55:48 PM »
to the above user,use a later build preferably the one at https://forum.skyscrapersim.com/index.php?topic=7805.0
Excelsior complex creator
Floor 301,Sky I *destroyed*
Floor 98,Triton center
Floor 50,Excelsior I
Floors 150,175,200-201,Newmarsh towers,Tower I
I sip my tea on the 500th floor,why do you not understand me?
Why you stole some of my buildings?

You ****!
You must be screwing something up badly if you manage to make the entire simulator crash because of an indicator...

Offline eventhorizon

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Re: October 16 2017 build
« Reply #14 on: February 11, 2018, 09:53:16 PM »
*** Unhandled Exception

Try using the latest build.  The "digifaw.ttf" font is defective, and causes crashes.  The crashes were fixed for the June 5 2017 build.

 

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