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1
Simulator Development / Re: Current build: February 18 2018 build
« Last post by SHADYWOOD79 on Today at 08:01:54 PM »
Sounds great!
2
Simulator Development / Current build: February 18 2018 build
« Last post by eventhorizon on Today at 04:32:06 PM »
This build has some important fixes that were found when playing with the Hoistway Access feature.  The first one, which fails the active elevator if a movement processing error happens (on elevator movement start), should possibly fix or prevent other issues too.  I also fixed some of the shafts in the Sears Tower, and I'll be doing more work on this soon.

Changelog:

-call buttons now fail the active elevator if it encounters a movement processing error, fixing an issue where the call button would hang if an error occurred
-for controls, OnUnclick should not reverse the selection position if the previous action failed, since the reversal already took place
-added function name to SetHoistwayAccess errors
-(Sears Tower) removed the floor on 108
-(Sears Tower) shaft fixes



Previous build post:
https://forum.skyscrapersim.com/index.php?topic=7712.msg79605#msg79605



The Windows versions now include a basic runtime, but if you have errors starting it, here's the full Visual C++ runtimes that you can install:
Windows 32-bit builds:
http://www.skyscrapersim.com/downloads/dev/vc_redist.x86.exe

Windows 64-bit builds:
http://www.skyscrapersim.com/downloads/dev/vc_redist.x64.exe



Windows 32-bit:
Patch: http://www.skyscrapersim.com/downloads/dev/patch-021818.zip
Patch (7zip): http://www.skyscrapersim.com/downloads/dev/patch-021818.7z
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-021818.zip
Full (7zip): http://www.skyscrapersim.com/downloads/dev/skyscraper-021818.7z

Windows 64-bit:
Patch: http://www.skyscrapersim.com/downloads/dev/patch-021818-x64.zip
Patch (7zip): http://www.skyscrapersim.com/downloads/dev/patch-021818-x64.7z
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-x64.zip
Full (7zip): http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-x64.7z

Mac (Intel 64-bit, 10.6+):
Patch: http://www.skyscrapersim.com/downloads/dev/patch-021818-macosx.tar.bz2
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-macosx.tar.bz2

Linux 32-bit (Built on Debian 8 - also works on Ubuntu 14.10+) :
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-linux-x86.tar.bz2

Linux 64-bit (Built on Debian 8 - also works on Ubuntu 14.10+) :
Full: http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-linux-x64.tar.bz2

Source code:
http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-source.tar.bz2

Model package for Ogre 1.8:
http://www.skyscrapersim.com/downloads/dev/skyscraper-sketchup-ogre18.zip
(this also contains the Ogre mesh upgrade utility, for upgrading existing mesh files).



To use on Linux, extract the Skyscraper package and run the "skyscraper" file inside of it.  Here's the way of doing it in the command line (terminal) for 64-bit Linux:
Code: [Select]
wget http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-linux-x64.tar.bz2
tar xfj skyscraper-021818-linux-x64.tar.bz2
cd skyscraper
./skyscraper &

And for 32-bit Linux:

Code: [Select]
wget http://www.skyscrapersim.com/downloads/dev/skyscraper-021818-linux-x86.tar.bz2
tar xfj skyscraper-021818-linux-x86.tar.bz2
cd skyscraper
./skyscraper &



If you're getting errors on MacOS, this is a workaround.  First, extract Skyscraper to your desktop.  It'll create a "Skyscraper" folder.  Then, open the Terminal app and type this:
Code: [Select]
cd Desktop/skyscraper
skyscraper.app/Contents/MacOS/skyscraper
and it should work.
3
I got another elevator filmed today. It should be posted in the next few days. :)
4
I haven't worked on any building for a while, so this is a release of what I have done to Marriott Marquis Interchange City since the last release.
In this release, I have added doors to all rooms on levels 9-11, as well as fixed the texture code so that one of the textures will load properly.

Note: I won't be able to work on any building for a while until further notice.


5
Update February 17, 2018
With the new Skyscraper Code Assistant release as a proper building creator, I am considering releasing buildings that way soon, once I get used to how it works. I will use that for any major, detailed building projects that I plan on doing, such as tall towers or detailed convention halls.
6
Off Topic / Re: My Youtube Channel
« Last post by elevator1512 on February 16, 2018, 06:29:22 PM »
It just doesn't play and says it couldn't be played and gives some playback ID code or something. You may just want to check the link. :)

EDIT: The reason it is not working is because you forgot the I at the end of the link. The fixed URL is here: [snipped]
That was it! No wonder the video wasn't working

I have uploaded the elevator at the Simple - 10 Speed Door building.
7
Off Topic / Re: My Youtube Channel
« Last post by ZZ9_Elevators on February 15, 2018, 01:49:50 PM »
What error are you talking about? Maybe I need to fix the links, which I thought I did.
It just doesn't play and says it couldn't be played and gives some playback ID code or something. You may just want to check the link. :)

EDIT: The reason it is not working is because you forgot the I at the end of the link. The fixed URL is here:
Quote
https://www.youtube.com/watch?v=SsIosWPp3DI
8
Integration Projects / Re: Maalit72 Integration Project
« Last post by ZZ9_Elevators on February 15, 2018, 01:48:50 PM »
A sneak peak to a building I will may release.
I don't hurry with working on the building and It will take time until completion(Signs, etc.).
Looks great so far!
9
Integration Projects / Re: Maalit72 Integration Project
« Last post by M72 on February 15, 2018, 12:03:27 PM »
A sneak peak to a building I will may release.
I don't hurry with working on the building and It will take time until completion(Signs, etc.).
10
Off Topic / Re: My Youtube Channel
« Last post by elevator1512 on February 14, 2018, 07:41:53 PM »
I'm getting an error when trying to play this video from your post.
What error are you talking about? Maybe I need to fix the links, which I thought I did.
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